UX Research Intern @ Qualcomm Institute
4.2013 - 6.2013
Role - User Researcher, Interaction Designer
Tools - Sticky notes, paper & pencil, Illustrator, PowerPoint
Partners - Team of 6 UX Researchers/Designers
Discover the Right Problem
My team was given a prompt for our internship by the stakeholders of the CAVE system.
PROBLEM - Untested, inconsistent types of remote controls used for the virtual reality environment, known as the CAVE system, resulted in stationary use of the advanced technology.
Competitive Analysis
To gain a better sense of the foundational device to use, each team member researched a different type of remote control, including joysticks, mouses, gaming controls, etc. We pulled the information together into a competitive analysis and analyzed the pros and cons of each.
Contextual Interviews
We interviewed developers and novice users to get a wider scope of user needs. For the developers, we interviewed them as they walked us through the interface of the virtual reality environment. For the novice users, we took them into the different virtual environments and gave them various tasks in order to observe their interactions with the original remote control. Below are 5 pain points that we discovered across user types.
Affinity Diagram
We consolidated the information from our competitive analysis and discovery research with an affinity diagram, driving each design solution based on user input.
Design the Right Solution
Design Insights
Our discovery period led to these design insights that we incorporated in our proposed design solution.
Button Functions
- Pain Point - Unnecessary buttons confused users with what functionality was available to them for each program
- Recommendation - Remove superfluous buttons and light up the enabled controls per program
Scroll Wheel
- Pain Point - Scroll wheel was unintentionally bumped because of its tall, inconvenient position on the gyromouse
- Recommendation - Nest the scroll wheel to protect and position it lower for easier use
Grooves
- Pain Point - Holding a controller out in the air allows it to be easily dropped or awkwardly held
- Recommendation - Provide grooves for stability, comfort, and affordance for correct holding
SOLUTION - Provide a prototype of a universal remote control for the CAVE systems, which took into account right and left handedness, felt comfortable to hold during use, and didn't have buttons that could be easily pressed by accident.
Proposed Design
A collaborative white boarding session led to a drawing of our proposed design.
Presenting to Stakeholders
We presented our findings and proposed design to a room full of stakeholders, the developers we tested with, and our fellow colleagues. We also published a paper on our case study for the Euromed 2014 conference.
Future Considerations
My group aspired to 3-D print our prototype in order to test the actual feel of it within the CAVE system with our users, and be able to iterate on the physical design.